For those of you who grew up watching Marty McFly hover-board through time, or Dr. Ian Malcom running from dinosaurs, your interest had to be piqued by the news of Back to the Future and Jurassic Park video games in development.
Telltale Games announced that episodic renderings of both of these classics will hit Playstation 3, X-Box 360, PC and Mac systems this winter.
Here’s some quick advice to Telltale:
These games need to have the original characters, but bring a new plot and objective to the overall operation.
In recent years, video games based on movies have stunk worse than the pile of dino dung Helen Hunt’s character stuck her hand in during the first Jurassic Park. Most have simply replayed the main scenes of the movie, with the gamer guiding the main character through familiar scenes. The experiences leave you wondering why you didn’t just watch the movie again. The hotly anticipated Godfather video game made us an offer we could easily refuse.
Gone is any kind of character development, suspense or empathy for the key players. Just like in a movie, consequences and unpredictability are imperative. The success of the Grand Theft Auto series wasn’t just the fantastic game play. Adding to the appeal were the enthralling plots, crude yet endearing characters, and of course being able to roam the streets and wreak havoc sans missions.
Should we expect Marty McFly to knife random 1950′s pedestrians or visit Wild West brothels that were mysteriously missing from Back to the Future III? Probably not. But how about, for instance, letting us bounce between time periods and experience more decades?
Here are two questions for Parcbench.com gamers:
- What were the best and worst video games based on movies?
- What would you like to see in the new “Back to the Future” and “Jurassic Park” video games?
Email your suggestions to ScottMattWrite@yahoo.com.
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